Archive for the ‘Battlegrounds’ Category

Perceived Experts; Social Experiment

Tuesday, October 20th, 2009

Perceived Experts

I completed the final part of my honor grind for my battlemaster’s trinket (62,000 honor still makes me wonder why the cap is set to 75,000). I had some really good games and some really frustrating ones. Specifically the WSG where we had 5 players who had under 14k health and the next closest to me was 20k. During the grind this week, I see a type of player starting to crop up everywhere. The player that I would call a “Perceived Expert”.

You know the player. It doesn’t matter if you are winning or losing, this player needs to tell everyone else that they fail. They always share their plan of attack, but feel that nobody ever helps them. They are usually the ones who nerd rage during the final seconds of a loss. They are the ones who crack me up.

For example: I joined an Isle of Conquest match. When I joined, 30/40 of my team was dead and the Alliance were about to break through our walls. I checked the map and we literally had nobody at the Alliance base. It was a ghost town. I started healing the players around me when a ret paladin whispers me, “give me fort”. I usually do not oblige people who ask for buffs, but I was feeling generous. With fort, he had a grand total of 17.7k health (he was wearing 2 pieces of deadly, 1 furious, and the rest were blues). He was quickly stomped by the Alliance presence in our base which apparently made him angry. In the final minutes of the match, he let everyone know that we were scrubs, we didn’t know how to play, Horde always lose, and that he deserves better. It was hilarious.

Another example was in EoTS. We were handily winning the game and I was at BE tower defending with two DK’s. The DK’s were having a discussion on how PvP isn’t fair for them. “Rogues are so simple to play” said one to the other. “Yeah, they don’t even need gear”. I checked their gear and noticed a couple pieces of deadly and mostly PvE epics (Naxx level). Their discussion quickly turned to PvE and how they were experts at PvE. They felt that PvP was worthless and that it took no skill. Their view on how good they were at the game made me laugh.

I see this type of player show up more and more. It is the “expert” player who is very moody and has bad gear. There have always been players like this, but I think it is multiplied by the fact that it is getting late in an expansion and people have probably had time by now to level another 80. It is a big transition from being geared to having no gear.

This ultimately brings up the question, “Who really is an expert?”. Although there are exceptions to the rule, most “experts” in my experience are the unsung heroes. They are the ones who help out random people by answering questions in guild chat or trade chat. They are the ones who give friendly advice at the right times instead of just telling the other player how bad they are. They are the ones who know how to take a loss without whining. They are the ones who have been around a long time and have extensive experience with the game.

I think there is a fine line between “expert” and “elitist” and most WoW players fall in the latter category. I do know that the experts aren’t the ones barking orders in bad gear then nerd raging out of BGs.

Social Experiment

There is a fun social experiment you can try. I had a classmate who used to make up words and then say them over and over. He would say these words so many times around people that they would start to say them without thinking. We had a lot of fun making up new words and seeing who we could get to start saying them. You should do the same in World of Warcraft. Make up a short phrase or take an existing phrase and start using it a lot around guildies or friends. See how many of them you can get to start using that term.

Let me know if you are successful! We’d love to here those stories.

Current and Future Battlegrounds

Monday, October 12th, 2009

The State of Battlegrounds

I was grinding some honor this weekend so I can switch out my trinkets with a Medallion of the Horde and a Battlemaster’s trinket. The PvP daily for Sunday was Alterac Valley. I tried multiple times during the day to complete the daily, but every AV that I was in turned into a turtle with Alliance winning. I gave up after multiple games and tried playing some WSG and AB to get the marks that I need for turn-ins. We lost so horribly in both, that I gave up all together. The honor grind is bad enough without the current problems with BGs. This made me think about the current state of battlegrounds and how they can be improved.

I guess it isn’t really a matter of winning or losing. Sure, winning games technically makes your honor grind 1/3 of what it would be if you lost every game. I wasn’t in a preform, so I wasn’t going in *expecting* to win every game. The problem was that I had to wait 12 minutes for a que to pop and then we not only lost, but we dragged the loss out. The last WSG that I tried, the alliance had a Resto Druid, Holy Paladin, Disc Priest, and a geared Prot Warrior. This would take a decent group of people to kill them, let alone a team of random scrubs. After a ton of turtling and losing the game because time ran out, it really got me thinking about the current state of battlegrounds and where it could go in the future.

Battlegrounds have come a long way

If you were around when battlegrounds were first introduced, you can remember having to run all the way to Ashenvale to play them (a particularly time consuming task for Alliance when the closest port was Darnassus). Those were the days that premades reigned supreme. If you were unlucky enough to play against one, your team didn’t stand a chance. At the time, many players were complaining about battlegrounds and how it took away from World PvP. Compared to today’s battlegrounds, those starting WSG matches did not even compare to how easy/fast/convenient battlegrounds are today. Whether you think that is a good thing or not.

Before arenas, battlegrounds were the only way for a player to get good PvP gear outside of raiding. It was for hardcore players only, nobody got GM without having 2-3 friends play on their account while they worked/slept/ate. For many people, it was a turn off because of the sheer amount of time required to get anywhere.

Cut ahead to today where battleground honor grinds is THE way for casuals to get gear. The current system is great because it opens up the opportunity for the whole playerbase to get PvP gear. The downside is that it opens the opportunity for the whole playerbase to get PvP gear. The same upside to the system is the same thing as it’s main downfall.

With all the improvements, I will outline some problems that I currently see and outlooks on fixing them.

Que Times

Depending on where you play and which faction you play as, these problems might not be existent or as noticeable. As it currently stands for my battlegroup, during peak hours of the day, a horde player can expect to wait in the que for 10+ minutes before playing anything other than AV. This has been a problem for a while. There does not seem to be enough horde players queuing for anything other than AV. I can see merging of battlegroups to fix the long que times, but this will bring up other issues such as lag and overpopulation of battlegroups.

The solution for this problem is a complicated one. It isn’t necessarily a problem with how queues work, it is more a problem of players not wanting to play battlegrounds. Blizzard needs to simultaneously keep working on the queues and somehow make Battlegrounds more worthwhile to those who take it seriously. With the announcement of rated battlegrounds, I can see an opportunity to take battlegrounds where they should be: A place for casuals to play PvP but yet not interfere with more serious PvPers.

Bad Players

Maybe it is just me, but it seems like the quality of the playerbase seems to be declining. It used to be a fairly rare occurrence that I would find a truly bad player and have a good laugh about it with my guildies. Now it is such a common occurrence that we don’t really even point them out anymore. We all know who I’m talking about; It is the warrior with spirit gear, or the hunter with the spec that looks like he closed his eyes and clicked wildly, or even the player who has decent gear/spec and still can’t seem to break 1000 dps. There is always the independent player who never seems to want to contribute to the team and the loner who tries to contribute but wants to do so by himself.

When you get stuck on a team with a bunch of bad players, it is frustrating. We’ve all been there. You are grinding out 62000 honor for your next Relentless offpiece and there are multiple people in the group who are going for their first deadly piece. In WSG, your team can’t seem to kill the FC who has one healer on him because everyone is just that bad. Frustrating to say the least.

Luckily, this problem should be solved with rated battlegrounds. Hopefully the low geared players will stay at lower ranks and will not end up playing the higher geared and skilled players. The change to battlegrounds in TBC where gear affected who you played against was a step in the right direction. Moving to rated battlegrounds is another great step.

Away from Keyboard

Over the history of battlegrounds, AFK’ing has been a problem. There have been many improvements to players combating AFK players in battlegrounds. We have the deserter debuff and AFK flagging as a result to the number of complaints there were of players in the AV grind. It seems like Blizzard has run out of solutions for this.

The first problem with the current system is that it takes too much effort from players to police the AFKers. You don’t always notice that player who AFKed in a spot that looks like they are participating. I am usually too into the fight and don’t want to take the time to look around for AFK players. The bright side is that if someone notices an AFKer and points them out, it is not hard to get them reported.

The second problem with the current system is that it doesn’t have very steep of a penalty. If a player is reported AFK over multiple battlegrounds and keeps doing that, then Blizzard will investigate and might ban their account for a short period of time. Really, that is no deterrence for the problem. The player still ends up taking up a slot for the remainder of the battleground match and in some matches can make a difference.

I think that the current measures would be adequate if two things were to happen: Battleground honor grinds need to be either shorter or more fun and the penalty needs to be steeper. If a players grind of 370000+ honor that it takes to get the season’s off pieces was more variant, I think people would AFK less. Also, if reported players had 1 minute to get into combat otherwise they would be removed from the battleground and given a 30 minute deserter debuff, that would stop many of the players who use a bot to AFK.

Future of Battlegrounds

I think anyone can get excited for the changes that are planned for battlegrounds in Cataclysm. I plan on being there and experiencing it all. For right now, we can just play together and make the best of the current system. So if you play on the Reckoning battlegroup and see me on my character Ferngully, be sure to give me a shout out (or a friendly /wave as I kill you if you are Alliance).