Posts Tagged ‘3v3’

1800; Manual Dodge

Monday, November 16th, 2009

I had a long post written for this past weekend. It was the culmination of my frustrations over not being able to hit 1800 to get relentless weapons. For my gear, I was losing a lot of spell power by gemming for the resilience that I need to stay competitive in arenas. I have also been wearing a WG trinket instead of my battlemaster’s because of the resilience. There was no other solution to getting that SP back other than getting the relentless weapons.

So what was the problem? We played for the past three weeks without breaking 1750 on our 3v3. Every time we got close to 1750, we would lose a bunch in a row or lose big points with a single loss. My 2v2 team was able to hit 1787 max and was over 1770 on ten different occasions in the past three weeks, yet we were not able to hit 1800. After being stuck at those ratings for three weeks, one starts to wonder if it will be possible without buying the rating. It has always been the catch 22 of WoW for me. In order to get better gear you need to have a high rating, but in order to get a high rating you need to have better gear (if you aren’t willing to be carried).

Skill > Gear (expanded discussion)

In the world of PvP, the concept of skill being more important than gear is a common attitude. I think that a majority of players consider this to be true. I would say that I used to generally subscribe to that theory. The problem is that I know that most of the time, skill has nothing to do with the outcome of a PvP match. If you put a list together of the most important factors in determining the outcome of a PvP match, skill would be pretty low.

Now you have to understand that I’m talking 99% of the PvP that happens. Tom Chilton was recently quoted as saying 20-25% of WoW players play arenas and 1% of those hit a 2k rating. I would generally say that skill matters much more when you are over a 2k rating. So is it possible for a keyboard turner and clicker to hit 2k? Is it possible for a undergeared player to hit 2k? It is possible, but rare. Most of the time you will find skilled, knowledgeable players at this level and the undergeared are carried by others.

So that must mean that the other 99% of players who play arenas are bad, right? I don’t think so. I’ve played against a lot of people at lower ratings who were very good players. I have seen a lot of players who want to play with a friend so they are in a bad comp. I know that there are good players at lower levels of play (ones who could reach 2k given the right circumstances). I could only reach a maximum 1450 rating last season playing Warrior/Resto Shaman. Judging by my ratings, I would be considered a bad player. Nothing has changed between then and now for me except a new character and team composition.

On the same note, I have seen bad players at the 2k level. WotLK opened the play for faceroll teams to dominate. Most of these players can push 3 buttons to win and do not need to even think about it. Find a good stream of a faceroll team on Xfire and watch for a match when their initial burst fails at killing someone. Most of these teams have no idea what to do after that, they just give up. Nevertheless, these teams are over 2k and so are worshiped by many. Gear can carry you and so can your comp.

The attitude about skill being more important than gear comes from our wanting it to be true. We wish that PvP was all about who could play the best rather than who had all the gear.

1800

We were able to pull off some great wins this past weekend and hit 1800 in our 3v3. Our final win was against a ~2100 rated team to give us 19 points and get 1808. It was a Priest/Ret/Mage team that outgeared us considerably. We controlled the entire match holding their ret paladin to only 7.4k damage and their Priest to only 17k healing.

I will be able to pick up my Relentless MH on Tuesday when I get enough arena points and then re-gem most of my gear to compensate for the extra resilience. I will definitely enjoy the extra SP.

Manual Dodge

I had mentioned in last week’s post that I was starting a new guild. I finished getting the signatures the other night and was able to form the guild <Manual Dodge>. The guild is going to be a PvP oriented guild. I haven’t raided much since Ulduar and my priest is fully PvP geared so I do not plan on raiding with him in the future. I focus a lot on PvP because that is still a lot of fun for me. When you play this game fully for PvP and you are in a guild that is full of PvE fanatics, there is just a disconnect. I wan’t to play with others who like PvP, that is why I formed Manual Dodge.

We are planning on doing a weekday premade schedule. We will pick out one BG per weekday and make a premade for that BG. All BG’s will be covered every week and will rotate so that personal schedules do not make a player miss out on the same BG every week. Potentially, if you are able to play 15 games (wins) per day in the premade, you will be able to make over 65k honor from turn ins alone. Also, the bonus honor would probably be around 75k. This is a great and fast way to honor grind. Our premades will be open to anyone on our realm but guild members get priority positions and advanced warning on them.

I’m pretty excited about the guild and hope to meet some new people who love to PvP as much as I do.

Relentless Weapons; New Guild

Thursday, November 12th, 2009

I should be getting back to my regular posting now. I have been hunting every weekend and it doesn’t leave me time for much else. It will be nice to have a weekend without all the traveling. I am also starting a new guild (which I’ll talk about below) and that has been taking up my time. You can expect more posts in the next few weeks, so keep checking back.

1800

We have been pushing to get 1800 in our 2v2 team. The weapon boost is a big upgrade for Ballsagna for his DPS and also mine for the extra resilience allows me to gear more SP. We have been 1700+ for about a month now. We had saved up arena points to buy our weapons because our MMR was over 1800 long ago and we were expecting to hit 1800. Up until we hit a wall.

With my being gone every weekend and Ballsagna’s schedule, we were left with very few opportunities to play. This left us with late at night games on slow nights. Usually there were very few teams on for the night and most of them were not near our rating. Every time we got above 1750, we would get matched up against a geared team or a counter-comp and we would lose big points (17+).

We have gotten over 1775 nine seperate times in the past month and yet haven’t been able to get the right matchups to get that 1800. Hopefully it will just be a matter of time before we get the right matchups to hit 1800 and get our weapons.

Everyone Has Relentless Weapons

I recently saw a Paladin advertising in trade chat, “LF Disc Priest for 3v3 rated 1440 must have 230+ weapon”. I was floored. Our 3v3 rating is currently 1700 and none of us have 230 weapons. I am using a 219 MH and a level 78 OH. We started the season as fresh 80’s with no gear and have worked our way to where we are currently. Too often, I see bad players who have relentless weapons. It reminds me of a druid on my old server who, after 300 games, was rated 1200. He even has a relentless weapon.

This is especially true when you get around 1800 and you don’t have your weapons yet. Every team has relentless weapons and does double the damage that your team can. It is a lot of fun and encouraging to get there without gear. We play teams that should beat us because of the gear difference, but we outplay them for the win.

The only teams that I hate playing are the geared faceroll teams. We played a few last week that could drop me in a stun (25.2k health, 36% physical reduction, 1162 resilience, pain suppression, and other passive damage reduction talents). Even with our trying to stop their insane damage with every form of CC that we have at our disposal, there was no stopping them. I don’t even understand why people play those comps. To me, that wouldn’t be any fun.

Skill > Gear

While I generally subscribe to this statement, it is only true when gear isn’t a huge factor. If you took a veteran player with a fresh 80 against an ebay character that is full s7 gear, who would you bet on to win? While there are other factors that come into play, as long as the ebay character has basic knowledge of how to play, they will win because of their gear.

We would all like to say that skill is always more important than gear, but this is just not the case. The game does take skill to be good at, but it also takes gear. Just enjoy the times when you bear a mirror comp who has better gear or that 200-300+ rated team who you should never have played.

The best thing is to use your gear disadvantage to learn your class and comp more than the people who are pushing 3 buttons for wins. When you finally get the gear, you will be a much better player and your team will be playing like there is no gear difference instead of being used to outgearing everyone.

New Guild

When I transferred and faction changed, I was originally looking for a PvP oriented guild but instead joined a guild that my friend was in. I have never raided with them mainly because of the times that they raid and haven’t really gotten to know anyone. I decided to jump ship and join a PvP guild. The problem is that there aren’t any big PvP guilds left on Dragonmaw and the ones that I found are not that active anymore.

So I have decided to start a guild. We have some great ideas in store for events and how to make a PvP guild work and make it fun so people want to join. I still need to get signatures, but should be able to get those tonight and will start recruiting soon. I will be posting more details about the guild in future posts so check back here for news. Also, if you are interested in joining the guild, let me know. We always welcome new recruits.